"LandRaider" modeling, mipmapping, texturing of all maps, drive animation, etc... completed,
and here is some screen shots from the game.
The vehicle looks good from all angles, but in the game it will be visible most of the time from top. So my mission was to create it as light (low poly) as possible when looks good from far top.
In total vehicle weight 1.5K vertices inside game engine, including smooth groups, UV and model itself. Assault Tank was 700 vertices all included, this is almost twice less, but even for mobile game 1.5K or 700 will not make any difference if shader done right and not too heavy. For this vehicles I created pretty light shaders with specular and diffuse maps only, when most of the work done on vertex level, and only the first directional light processed inside fragment function.
Here is a video of the vehicle inside the game (watch it in HD).
Please give LIKE in youtube, comment and sign to game group in Facebook.
Here is a few images of a "Land Raider" (Fast and Light Vehicle) design.
The idea was to create Low Poly model that will run on Mobile, and will look good from top.
It is work in progress and not a final version.